8 Amazing Javascript Experiments of Physic and Gravity Simulation

In this list they have gathered 8 examples/experiments that apply physics and gravity to demonstrate the power of Javascript. Some of the examples are simply stunning and incredible!

Introduction

In this list I have gathered 8 examples/experiments that apply physics and gravity to demonstrate the power of Javascript. Few years back, all of these experiments must be done using Java or Flash, I don’t think we can implement this using Javascript because of the standard and browsers.

A lot of stunning examples in this list, personally, I like the Cloth Simulation a lot, I just can’t believe it’s built with Javascript.

  • Cloth Simulation

    This amazing javascript experiment demonstrate the power of javascript. Few years back, this wasn’t achievable and I think you only can do it with Java or flash. Pretty impressive and the creator uses javascript physics library called Processing.
  • Random Arboretum

    Yet another physic experiment that uses the javascript physic library called Processing. Everytime you click on it, it will generate a radom branch. Look at the way it shakes and move, it’s really nice.
  • Box2DJS

    Box2D is an open source physics engine written primarily for games. As the name suggests, Box2D is a purely 2D engine. BOX2DJS is a Javascript port of BOX2D.
  • Ball Pool

    Start by shaking the browser, then create new balls (click on empty space), move some others (drag) and reset the screen (double click). Stunning gravity and physic demonstration!
  • Google Gravity

    What will happen when we put gravity on every single elements in Google’s homepage?
  • Wavy Scrollbars

    A very creative use of scrollbar to simulate wave effect. Best view with chrome, firefox is a bit laggy.
  • Waterfall

    Balls falling on an hidden random terrain. This experiment is using physic simulation trought the library box2djs.
  • physicSketch

    When you draw something on a canvas, it starts moving under the Newtonian law.

copy from http://www.queness.com/post/3296/8-amazing-javascript-experiments-of-physic-and-gravity-simulation

unexpected www future!! Looking forward…

Thoughts on Flash

Apple has a long relationship with Adobe. In fact, we met Adobe’s founders when they were in their proverbial garage. Apple was their first big customer, adopting their Postscript language for our new Laserwriter printer. Apple invested in Adobe and owned around 20% of the company for many years. The two companies worked closely together to pioneer desktop publishing and there were many good times. Since that golden era, the companies have grown apart. Apple went through its near death experience, and Adobe was drawn to the corporate market with their Acrobat products. Today the two companies still work together to serve their joint creative customers – Mac users buy around half of Adobe’s Creative Suite products – but beyond that there are few joint interests.

I wanted to jot down some of our thoughts on Adobe’s Flash products so that customers and critics may better understand why we do not allow Flash on iPhones, iPods and iPads. Adobe has characterized our decision as being primarily business driven – they say we want to protect our App Store – but in reality it is based on technology issues. Adobe claims that we are a closed system, and that Flash is open, but in fact the opposite is true. Let me explain.
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